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NVIDIA CineFX 5.0 Shading Architecture |
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• Microsoft Vista Features
Vertex shaders
- Support for Microsoft DirectX 10.0 Vertex Shader 4.0
- Encompass' Transform and Lighting
- Displacement mapping
- Geometry instancing
• Pixel shades
- Support for DirectX 10.0 Pixel Shader 4.0
- Support for full pixel branching
- Support for Multiple Render Targets (MRTs)
- Infinite-length pixel programs
• Next-generation texture engine
• Full 128-bit studio-quality floating point precision through the entire rendering pipeline,with native hardware support for 32 bpp,64 bpp,and 128 bpp rendering modes. |
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64-Bit Texture Filtering and Blending |
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• Full floating point is supported throughout entire pipeline
• Floating point filtering improves the quality of images in motion
• Floating point texturing drivers new levels of clarity and image detail
• Floating point frame buffer blending gives detail to special effects like motion blur and explosions |
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NVIDIA Intellisample 4.0 Technology |
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• Advanced 16X anisotropic filtering (up to 128 taps)
• Rotated-grid antialiasing for removing jagged edges for incredible edge quality
• Support for advanced lossless compression algorithms for color, texture,and z-data at higher resolutions and frame retes
• Fast z-clear
• Support for normal map compression
• New transparent supersampling and transparent multisampling antialiasing modes. |
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NVIDIA UltraShadow II Technology |
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• Designed to enhance the performance of shadow-intensive games, like id Software's Doom 3 |
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NVIDIA SLI Technology |
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• Patented hardware and software technology allows two GPUs to run in parallel to scale performance
• Scales performance on over 60 top PC games and applications
• Support for NVIDIA nView multi-display for scalable performance across two displays. |
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NVIDIA PureVideo Technology |
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The combination of high-definition video decode acceleration and post-processing that delivers unprecedented picture clarity, smooth video, accurate color, and precise image scaling for movies and video. |
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Advanced Display Functionality |
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• Dual integrated 400MHz RAMDACs for display resolutions up to and including 2048 X 1536 at 85 Hz
• Dual MIO ports for interfacing to external TMDS transmitters and external TV encoders
• Full NVIDIA nView multi-display technology capability |
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Advanced Engineering |
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• Designed for PCI Express X16
• Designed for high-speed GDDR3
• Cooling as low as 24 dB delivered by adcanced thermal managemenet and thermal monitoring |
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NVIDIA Digital Vibrance Control (DVC) 3.0 Technology |
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• DVC color controls
• DVC image sharpening controls |
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API Support |
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• Complete DirectX support,including the latest version of Microsoft DirectX 10.0 Shader Model 3.0
• Full OpenGL support,including OpenGL 2.0 |
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Preformances |
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Graphics Bus Technology: PCI Express |
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Memory: 256MB |
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Memory Bandwidth (GB/sec): 22.4 |
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Fill Rate (Billion pixels/sec): 8.6 |
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RAMDACs (MHz): 400 |
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